From the hollow
Screenshots
Captured straight from the game.
Morning at camp. The sun comes up low and gold, and everything standing in it throws a shadow that turns with the day.Beautiful, the top of three graphics levels: soft shadows that sharpen where a thing meets the ground, and shading in every crease.The same camp on Classic, the pixel look, for anyone who likes it blocky.The abbey past the bog. Four storeys to climb, and the best chests at the top.The end of October: bracken, red shrubs, grass gone gold and the leaves coming down.The same camp in November. The moor turns with the date, not with where you are standing.Snow from the twentieth of December, and it stays.Dusk in the snow. The fire is the warm thing for a long way in every direction.The camp by day, the whole clearing readable at a glance.Night falls, and the world shrinks to the circle your fire can hold.Rain after dark. The fire holds as long as you keep feeding it.Holding the camp, seen from above in 3D.Behind the shoulder, at the zoom the game starts you on.Zoom all the way in and the blade is in your own hand.The last of the light, and the shadows going long.They come out of the dark, and you go out to meet them.Out past the firelight as the dark comes in. Something is watching from the trees.The old station north-east of camp. The last train left a long time ago.Out along the line in 3D. There's a chest on the platform worth the walk.The marsh to the south. One clear way across; keep to it.Down to the marsh in 3D, the light starting to go.Out through the trees, where the fern stays green after the bracken has gone brown.The wardrobe: haircuts, tops, trousers and shoes, all of it 1999.Appearance has a tab for each part of you, from face to feet.Locked kit is still yours to try on. The line underneath says what it would take.A bar and a bag. Six slots always on the bar; find a backpack and there's room behind it.It is 1999 out here. Ten finds are scattered through the woods; press use and your wanderer stops to think.The sticker album keeps what you found, across every run.Settings, then Video. Scanlines, phosphor, flicker, and a shape that bows the picture into the glass.The title screen. Follow the changelog as the hollow grows.