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From the hollow

Screenshots

Captured straight from the game.

The camp in 3D on a gold October morning, four wanderers round the fire pit and long soft shadows stretching off them and the seat logs
Morning at camp. The sun comes up low and gold, and everything standing in it throws a shadow that turns with the day.
The camp on Beautiful graphics: soft sun shadows, sharp where the logs meet the ground, and dark creases where things meet
Beautiful, the top of three graphics levels: soft shadows that sharpen where a thing meets the ground, and shading in every crease.
The same camp on Classic graphics: blocky quarter-tile light and hard pixel shading
The same camp on Classic, the pixel look, for anyone who likes it blocky.
The ruined abbey from high above in 3D: pale stone storeys, a lead roof, the tower rising through the middle and the cloister columns round it
The abbey past the bog. Four storeys to climb, and the best chests at the top.
The camp in 3D at the end of October: bracken, red shrubs and gold grass, leaves lying in drifts
The end of October: bracken, red shrubs, grass gone gold and the leaves coming down.
The same camp in 3D in November, the moor gone bracken brown and the trees thinning
The same camp in November. The moor turns with the date, not with where you are standing.
The camp in 3D under snow, the trodden paths dark through it and the trees bare
Snow from the twentieth of December, and it stays.
The camp in 3D at dusk under snow, the fire the warm thing in a blue-grey field
Dusk in the snow. The fire is the warm thing for a long way in every direction.
The camp by day in isometric view: four wanderers round the fire pit, mossy seat logs and a washing line, shadows falling across the dirt
The camp by day, the whole clearing readable at a glance.
The same camp at night in isometric view, the firelight a warm island with fireflies over it and the dark all round
Night falls, and the world shrinks to the circle your fire can hold.
Rain at night over the camp in isometric view, the wanderers in the firelight and a palisade throwing its shadow
Rain after dark. The fire holds as long as you keep feeding it.
Night in 3D from above: wanderers round the fire fighting off boggarts coming out of the dark
Holding the camp, seen from above in 3D.
Behind a wanderer's shoulder at night in 3D, the fire at their back and boggarts at the edge of the light
Behind the shoulder, at the zoom the game starts you on.
First person at night: the blade in the wanderer's own hand and the firelight on the ground ahead
Zoom all the way in and the blade is in your own hand.
The camp in 3D as the light goes, wanderers round the fire and their shadows stretching long across the clearing
The last of the light, and the shadows going long.
A wanderer alone in a pool of light at night, a boggart coming for them out of the dark
They come out of the dark, and you go out to meet them.
A wanderer out on the moor as night comes on, the camp's firelight glowing among the trees behind them
Out past the firelight as the dark comes in. Something is watching from the trees.
The old station in isometric view: the platform, the rails and the brick station building with its roof gone
The old station north-east of camp. The last train left a long time ago.
A wanderer following the rails out to the station in 3D, the moor rolling away either side
Out along the line in 3D. There's a chest on the platform worth the walk.
Marsh pools and reeds in isometric view, stepping stones and a brick building at the water's edge
The marsh to the south. One clear way across; keep to it.
A wanderer at the edge of the marsh in 3D, pools and reeds stretching away to the brick building
Down to the marsh in 3D, the light starting to go.
Pines and orange-leaved trees on the rolling moor in 3D, bracken and fern under them
Out through the trees, where the fern stays green after the bracken has gone brown.
Eight wanderers in a row in different tops, trousers and haircuts
The wardrobe: haircuts, tops, trousers and shoes, all of it 1999.
The appearance screen: tabs for each part of the wanderer beside a preview of them
Appearance has a tab for each part of you, from face to feet.
The Top tab with a locked piece on the preview and a line underneath saying how to earn it
Locked kit is still yours to try on. The line underneath says what it would take.
The bag open over the camp: a backpack grid of tools, logs, stone, food and arrows above the nine-slot bar
A bar and a bag. Six slots always on the bar; find a backpack and there's room behind it.
A find from 1999: a tape player, and what the wanderer makes of it
It is 1999 out here. Ten finds are scattered through the woods; press use and your wanderer stops to think.
The sticker album open on a page of stickers, some earned and some still blank
The sticker album keeps what you found, across every run.
The night camp with the CRT filter on: scanlines, a phosphor mask, and the whole picture bowed into the curve of a tube
Settings, then Video. Scanlines, phosphor, flicker, and a shape that bows the picture into the glass.
The Hollow Moors title screen over the camp at night
The title screen. Follow the changelog as the hollow grows.